Sixty-Six
For this portion of the assignment you are to write the Sixty-Six card game in Java utilizing a graphical user interface. It is assumed that you have successfully implemented the Card, Deck, Hand, Rank, and Suit classes that are to be used with this program.
Sixty-Six is an ancestor of Bezique and dates back to the
17th century. Played in its original form, it is still a very enjoyable game.
Number of Players. Two people can play.
The Deck. The standard 52-card deck
is stripped of all cards except the A, K, Q, J, 10, and 9 of each suit, making
a total of 24 cards.
Rank of Cards. A
(high), 10, K, Q, J, 9.
The Deal. Each player cuts, and
the player drawing the high card shuffles, offers the pack for a cut, then
deals six cards each, three at a time, beginning with his opponent. The
thirteenth card is turned up for trump and laid beside the undealt cards which
become the stock.
Object of the Game. The goal is to score
66 points as follows:
Marriage in trumps (K, Q announced): 40 points
Marriage in any other suit (K, Q announced): 20 points
Each ace (taken in on tricks): 11 points
Each ten (taken in on tricks): 10 points
Each king (taken in on tricks): 4 points
Each queen (taken in on tricks): 3 points
Each jack (taken in on tricks): 2 points
Winning last trick: 10 points
The player who first reaches 66 scores 1 game point. If he
reaches 66 before the opponent gets 33 (a "schneider"),
he scores 2 game points; if before the opponent gets a trick (a "schwarz"), he scores 3 game points. If neither player
scores 66, no one scores in that hand and 1 game point is added to the score of
the winner of the next hand.
If a player "closing" (see below) gets 66 or
more, he scores the same as if the game had been played out. If the player
fails, the opponent scores 2 points. If a player closes before his opponent has
taken a trick, but fails to score 66, the opponent scores 3 points.
The Play. The non-dealer leads
first. No one is obligated to follow suit. The higher card of the suit led, or
a trump played to a plain-suit lead, wins the trick. The winner of the trick
draws the top card of the stock (the opponent taking the next card), and leads
for the next trick.
Either player holding the nine of trumps may exchange it
for a higher trump card at any time, provided he has
previously won a trick, unless the nine is the last card in the stock. A
"marriage" is announced by showing the appropriate king and queen and
leading one of those cards. Marriages may be announced only when one of the two
cards is played - unless a player by showing a marriage makes his score 66 or
more.
The non-dealer may announce a marriage on his first lead
and score it after he wins a trick.
After the stock is exhausted or closed, the non-leader on
each trick must follow suit if possible. Marriages may still be scored.
Closing. Either player may
close (end the game), when he has the lead, either before or after drawing, by
turning down the trump card. Thereafter, no cards are drawn, and the last trick
does not score 10 points.
If either player announces during play that his score is 66
or more, the play immediately stops and the game is "closed."
Game. The game is won by
the player who first reaches seven game points.